While all of them use elemental attacks, they are only 25% elemental, making resistance mostly useless.Īrcade foes gain an additional boost based on their level: 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts are additive, acting as a multiplier) after a certain level based on the foe, until Level 36. There is no common thread in terms of weaknesses for Arcade foes, but they're usually only vulnerable to one or two elements. ![]() The player must figure out the appropriate countermeasures to defeat each foe. For instance, ROBO and THE MAW uses immense critical hit rates to deal damage, while PUMPKUS becomes angry when hurt, allowing it to deal immense damage unless it is "watered" (healed with Water or Bio attacks). Each is intended to be akin to a miniboss, frequently with an unusual mechanic in play. For example ANGRY CHAIR is located in a basement underneath a Cafe kitchen, and GUOYE's location resembles a more purple-tinted version of The Beyond due to its alien-like nature.Īrcade foes are just as diverse in combat as they are in aesthetics. ![]() ![]() They are generally fought against an 8-bit background that also reappears when they are called upon as summons.Įvery arcade room where the foes are located in places with aesthetics related to the foe. Arcade foes are all radically different in appearance, but they all have an 8-bit pixel aesthetic to emphasize their nature as living video games.
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